At the time, Huynh confirmed in a tweet that "streaming with a modded client" was grounds for a DMCA copyright strike against at least one streamer. The publisher reportedly started issuing copyright strikes against Twitch streamers using modded characters in their videos earlier this month. has made moves against MultiVersus modding. These cosmetic mods only applied to a player's local copy of the game and didn't impact the integrity of online gameplay. Other mods could replace background art or music, add new visual effects to characters, or, uh, put duct tape over Velma's mouth, if that's what you're into. In the few weeks since MultiVersus' public launch, modders have crafted hundreds of reskins that make existing characters look like other pop-culture mainstays, from Lola Bunny and Luigi to Master Chief and Jesus Christ. If so you’ll need to remove the mods to play." The move was seemingly confirmed by MultiVersus Game Director Tony Huynh, who tweeted overnight that a user-reported game-crashing issue "might be because your client has been modded. By that afternoon, though, modder Ghost suggested on Twitter that " MultiVersus will no longer boot up if you have mods installed.
Users on mod distribution site Game Banana started noticing the change around noon on Wednesday, with some discussing potential workarounds that might let their mods still work. This week, though, that community is on life support as players and developers report the game will no longer run with any modification installed. arena-fighter MultiVersus has enjoyed a robust modding scene since the game was still in its early access beta. cloneThe hit, new free-to-play Warner Bros. It seemed like it was worth posting this information here so that more people might find out about them.Further Reading Multiversus hands-on: Finally, a compelling Smash Bros. It makes me happy seeing that there are those out there already trying to improve the game.
It's really annoying that you only find out you need more support by building something that goes over the top - and then probably not having the lithium or titanium to add that support because you just used your titanium to build something! That would be another one that I would consider an actual bug fix for the UI.Ĭheck them out. I only wish there was a mod that would show the structure points remaining in a base when you are building things. There are quite a few others too, but these in my opinion are must-haves. It keeps track of where you have been, for those (like me) who have no sense of direction, and even after multiple playthroughs still go in circles trying to find the wrecks. There is a real map mod connected to the PDA, that includes places like the Lost River and lava zones. Now one can make a trail of brain coral pots inside caves - or an outdoor garden that can use more then just the external grow bed. It makes it much easier to access even when docking the seamoth.Īnother is making plant pots that work underwater - and on the surface for outside air plants. There is one that puts a console in regular moon pools that works just like the one inside the Cyclops for accessing storage and upgrades - something that has been desperately needed because neither is accessible when docking a prawn. No more being forced to bash holes in my own base just to turn off the lights! This is awesome for those who like to build in places with outside light like the blood kelp, or lava zone - or simply like turning off the lights at night to see the glow of the kelp forest.
The first one I picked was a craftable base light switch - something I have been wanting and asking for since the base update was first released many moons ago. There have been some fine new mods released for Subnautica on the Nexus site.